Medium Humanoid, Unaligned
AC 15 (Natural Armour)    Initiative +7 (17)
HP 153 (18d8 + 72)
Speed 30 ft., Burrow 20 ft., Climb 30 ft.
Mod Save
STR 16 +3 +6
DEX 21 +5 +8
CON 18 +4 +4
Mod Save
INT 10 +0 +0
WIS 18 +4 +4
CHA 5 −3 −3
Skills Acrobatics +2
Resistances Poison
Immunities Poisoned
Senses Darkvision 120 ft; Passive Perception 14
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Hexad Arm Structure. The Antharachnid is able to move and climb normally whilst prone, and can right themselves for only 5 feet of movement.
Additionally, it has six hands instead of two, which can be used to grab extra objects, weapons, or people (grappling uses two hands instead of one).

Web Adept. The Antharachnid does not suffer movement penalties from walking on webs; it instead moves twice as fast.

Web Sense. Creatures that touch a web that the Antharachnid is also touching are made known to it, and loses any sight-based advantages (such as being Invisible or in Dim Light) until it steps off.

Actions

Multiattack. The Antharachnid makes a Restraining Grapple attempt or a Venomous Bite attack, then makes two Claw attacks.
If the Antharachnid does not have any hands free, it makes three Venomous Bite attacks instead.

Claw. Melee Natural Weapon Attack. +6 to hit, range 5 ft., one target. Hit: 13 (3d6+3) Slashing damage.

Restraining Grapple. The Antharachnid grapples one target of size Medium or smaller that it can touch. Creatures grappled this way instead receive the restrained condition until they escape or are let go.

Venomous Bite. Melee Natural Weapon Attack. +6 to hit, range 5 ft., one target. Hit: 10 (2d6+3) Piercing damage and 13 (3d6+3) Poison damage.
If this attack is used against a restrained creature, it deals an additional 10 (3d6) Poison damage.

Bonus Actions

Lay Webbing (Recharge 5-6). The Antharachnid places webbing on the tile it is standing on and on the tile behind it. This webbing is considered Difficult Terrain that activates the Web Adept and Web Sense traits.

Description

Antharachnids are human-eqsue spiderfolk that dwell within the depths of dark areas; anywhere from caves and catacombs to the particularly large and cluttered basement of a village house. The details of their creation vaguely involve the magical trait merging of various spiders with humans, but the exact details of which are lost to time.

Regardless of their true method of creation, they possess an unnaturally high level of both prowess and fortitude, employing a variety of methods with their webbing and overall build, boasting 6 arms, fangs on both cheeks the size of an adult human's hand, and a fairly-sized abdomen on the rear capable of spinning webs in either a blanket-like covering or as a thick, sticky rope.

Antharachnids do possess the required biological components to produce spoken language such as Common, but observed colonies instead opt for a "language" of various animalistic chitters and hisses. It has been noted by Druids researching them to be "relatively orderly" and "unpleasant, to be as succinct as their chittering is."

Previous Versions

Name Date Modified Views Adds Version Actions
11/23/2024 3:57:22 AM
11
0
1
Coming Soon
12/30/2024 2:18:14 AM
12
0
2
Coming Soon
1/1/2025 9:35:14 AM
13
0
2
Coming Soon
10/29/2025 1:12:42 PM
15
0
2.1
Coming Soon
11/26/2025 8:22:23 AM
17
0
3
Coming Soon
6/21/2026 2:08:10 PM
28
1
4
Coming Soon

Habitat: ForestHillMountainUnderdarkUrban

Kailaidescope

Comments

Posts Quoted:
Reply
Clear All Quotes