Medium Humanoid, Neutral
Armor Class 15 (Studded Leather)
Hit Points 13 (3d8)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +5, WIS +3
Skills Acrobatics +5, Perception +3, Stealth +5, Survival +3
Senses Passive Perception 14
Languages Common, Common Sign Language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Camouflage Expert. The Rangemen can spend 10 minutes while remaining in a single point to camouflage itself with the environment. While the Rangemen is camouflaged this way, its Stealth (Dexterity) checks have advantage and Perception (Wisdom) checks against it have disadvantage. This effect ends if the Rangemen uses more than 5 feet of its movement speed in a single turn or takes damage from any attack.

Actions

Multiattack (Recharge 5-6). The Rangemen makes two longbow volley attacks.

Longbow Shot. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) Piercing damage.

Longbow Volley. Ranged Weapon Attack: +5 to hit, range 80/240 ft., one target. Hit: 5 (1d4 + 3) Piercing damage.

Piercing Shot (1/Day). Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d10 + 3) Piercing damage. Additionally, if there is any creature between the Rangemen and the targeted creature, the Rangemen rolls an additional attack roll against that creature.

Bonus Actions

Dagger Flash (Recharge 5-6). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. Additionally, a creature hit by this attack cannot make opportunity attacks against the Rangemen.

Reactions

Reactive Slash (Recharge 6). When a creature moves within 5 feet of the Rangemen, the Rangemen can use its reaction to make its dagger flash attack, provided the moving creature is within its line of sight. 

Description

The Rangemen of Courvas are well trained marksmen and scouts that make up a large portion of Courvas' military. Similarly to the basic Rankmen of Courvas, these warriors are trained and seasoned in survivability, though the Rangemen implement it in a different way than their counterparts, using their knowledge of the woods not to expect surprises and ambushes, but to ambush and surprise themselves. Rangemen are experts in camouflage and survivability due to both their training and their experience, making them just as able as their counterparts when it comes to long, drawn-out conflicts and quick excursions using their devastating hit and run tactics. Despite their differences, the Rangemen and Rankmen of Courvas are oftentimes deployed with each other more than anything else, and their variety of skills and tactics make them a force to be reckoned with.

Crysader

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