AC
11
Initiative
+1 (11)
HP
2
(1d4)
Speed
10 ft., Swim 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 12 | +1 | +1 |
| CON | 11 | +0 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | −3 | −3 |
Traits
Water Breathing. The octopus can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1 Piercing damage, and the target is subject to the following effect: Constitution saving throw DC 11. Failure: 14 (4d6) Poison damage, and the target has the Poisoned condition. While Poisoned in this way, the target also has the Paralyzed condition. It repeats the save at the end of each of its turns, ending the effect on itself on a success. Success: Half damage only.
Description
Common in tropical waters, the Blue-Ringed Octopus is feared among many Humanoids dwelling in coastal and underwater regions due to the extreme toxicity of its venom.
Comments