Charge: Clovie uses her full movement to ram into a creature no bigger than medium. The creature must make a DC 15 Strength saving throw or be thrown prone. The creature also takes an extra d10 of damage.
Longsword: Melee weapon attack, +6 to hit, reach 5ft: 1d8+4 piercing damage.
Methane Blast (Recharge 6): A powerful odor suddenly appears in a 20ft radius around Clovie. All creatures within the area, (Not Clovie) must make a DC 12 Constitution saving throw or take 2d10 necrotic damage and be poisoned. The saving throw is altered as Clovie goes up levels. 8+proficiecy bonus+constitution modifier.
Worried moo: Clovie lets out a worried moo and chooses a target creature within 30ft of her. That creature can't be hostile to her (This also includes PCs that detest Clovie outside of combat, or are simply mean to her) That creature must make a DC 15 Wisdom saving throw or take their action to move towards Clovie. If the target comes within 5ft of her, they then regain 1d10 hp (2d10 at 5th level, 3d10 at 10th, 4d10 at 15th, and 5d10 at 20th (Clovie has her own subclass, BattleCow)). If this exceeds, their hp max, then they gain the rest as temporary hit points.
Description
OK, recently, I had my players do a sidequest to kill some orcs that were eating some farmers sheep and trampling their crops. As a reward, the players got a sack of furs and skins. As well as a magic rock (It's just a rock with a smiley face painted on it). I had made a table that had other items on it and played the game so that the farmers still had those items after (and during) the quest was completed. One of these items was a cow. The dwarf cleric bought it and it was his most prized possession. At first, it was a joke funny haha, but then he started taking it with him everywhere. Like onto a ship where they were supposed to parlay with a hostile captain. The captain's men didn't like the idea of a cow coming on their ship so they said they couldn't take it with them. So they did the obvious thing, they started a brawl (At this point my brain was like, "DM exe. has crashed!"). Anyway, they took the cow with them everywhere, and eventually outfitted it for war. Clovie isn't as good as the partie's ranger in combat, but the cleric thinks she's sweet and rides her to pretty much any place they go (Thinking about making a tunnel small enough that he can't ride the cow down it to see what he does). She basically acts as an NPC to the party (Thus her 0 challenge rating).But besides her backstory, here's the description:
Clovie was once a normal, everyday, cow. Though now, she was taken in by a short hairy man who helps people. And she has been outfitted for battle. Armor covers her form and a shield is mounted on her head. Two longswords are coming out from her sides so that she can rush at a creature and stab it. Underneath her armor, she is completely black. Her moo is soft and sweet. During the worst moments for her to, (Such as the party sneaking through a cult lair) roll percentage dice. There's a 20% chance that Clovie will moo and gain the attention of everybody around her.
Lair and Lair Actions
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