Medium Beast, Chaotic Good
AC 17 Natural Armor    Initiative +4 (14)
HP 42 (5d10 + 6)
Speed 50 ft.
Mod Save
STR 18 +4 +4
DEX 16 +3 +3
CON 15 +2 +5
Mod Save
INT 5 −3 −3
WIS 12 +1 +4
CHA 8 −1 −1
Skills Athletics +7, Nature +5, Perception +6, Stealth +6, Survival +6
Senses Darkvision 60 ft.; Passive Perception 16
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Pack Tactics. Cruganus has Advantage on an attack roll against a creature if at least one of the Cruganus is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Improved Critical. Cruganus attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d10 + 4) Piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Bonus Actions

Second Wind. Cruganus can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

Reactions

Defender. Cruganus can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.

Previous Versions

Name Date Modified Views Adds Version Actions
8/6/2026 2:44:50 PM
20
1
--
Coming Soon

Monster Tags: Sidekick

Habitat: ForestHillUrban

DarthCrath

Comments

Posts Quoted:
Reply
Clear All Quotes