| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +3 |
| CON | 15 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 12 | +1 | +4 |
| CHA | 8 | −1 | −1 |
Pack Tactics. Cruganus has Advantage on an attack roll against a creature if at least one of the Cruganus is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Improved Critical. Cruganus attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d10 + 4) Piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Second Wind. Cruganus can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
Defender. Cruganus can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/6/2026 2:44:50 PM
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20
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1
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Coming Soon
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