Multiattack. The corrupted griffon makes two attacks using any combination of Beak and Tentacles
Beak. Melee Attack Roll: +6, reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.
Tentacles. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all four tentacles.
Poison Cloud. A 20-foot-radius cloud of poison which extends all around the corrupted griffon. The area is heavily obscured and lasts for 1d4 rounds. If a creature steps into the cloud, or ends their turn in the cloud, they take 36(6d12) poison damage and must succeed a DC 15 Constitution saving throw or be blinded for 1d6 rounds.
Description
The corrupted griffons are monsters that have been overtaken by the influence of the powerful creature known as The Sea King. Grotesque creatures covered in tentacles and capable of flight, and crating clouds of poison around them. Although it seems that they are transformed by the power of The Sea King, they seem to follow commands instead of acting on pure instinct.
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