Large Monstrosity, Lawful Evil
Armor Class 13 Natural Armour
Hit Points 76 (8d10 + 32)
Speed 80 ft., Walk 30 ft.
STR
22 (+6)
DEX
17 (+3)
CON
18 (+4)
INT
2 (-4)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws STR +8, DEX +5, CON +6
Skills Perception +5
Damage Vulnerabilities Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The corrupted griffon makes two attacks using any combination of Beak and Tentacles

Beak. Melee Attack Roll: +6, reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.

Tentacles. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all four tentacles.

Poison Cloud. A 20-foot-radius cloud of poison which extends all around the corrupted griffon. The area is heavily obscured and lasts for 1d4 rounds. If a creature steps into the cloud, or ends their turn in the cloud, they take  36(6d12) poison damage and must succeed a DC 15 Constitution saving throw or be blinded for 1d6 rounds.

Description

The corrupted griffons are monsters that have been overtaken by the influence of the powerful creature known as The Sea King. Grotesque creatures covered in tentacles and capable of flight, and crating clouds of poison around them. Although it seems that they are transformed by the power of The Sea King, they seem to follow commands instead of acting on pure instinct.

TheMan1000

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