Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. After two hundred years of enjoying the favors of a dijinn, Aquizhor awoke to find his home ablaze and the dijinn attempting to destroy her brass lamp. Despite his best efforts, including a vow to free the creature someday, the infuriated dijinn forced Aquizhor to dispel the binding magic that had imprisoned her. The dijinn vowed vengeance upon Aquizhor, and only by sheer luck has he escaped her wrath. Aquizhor is on the run and may be seeking adventurers to hire for protection or armed escort.
Previous Versions
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