Large Undead, Neutral Evil
Armor Class 14 studded leather
Hit Points 53 (9d10 + 8)
Speed 35 ft.
STR
19 (+4)
DEX
12 (+1)
CON
12 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak them
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. Zombie Abomination can makes a Morningstar, Grab, and a greatclub attack.

Greatclub. Melee weapon attack +6 to hit, reach 5ft, one target. Hit: 9 (2d6 + 4) bludgeoning damage.

Grab. Melee weapon attack +6 to hit, reach 10ft, one target. DC 13 str check  or be picked up by creature

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

 

Description

A giant mound of body parts the size of a Ogre. With three arms, to where they should be and one coming out of its back. The arms on its back cares a great club  the other with a morningstar, the final arm is empty.

Habitat: MountainSwampUrban

Garroth_shield_master

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