Medium Humanoid, Lawful Neutral
Armor Class 16 (Scale Mail)
Hit Points 97 (15d8 + 30)
Speed 30 ft., Climb 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws STR +6, CON +4, WIS +5
Damage Resistances Piercing and Slashing from nonmagical attacks, Fire
Senses Darkvision 120ft, Passive Perception 15
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Adrenal Fury (1/Day). When the Houndmaster is reduced to half or below of its maximum hitpoints, it gains an additional 10 feet of movement speed and deals additional slashing damage equal to its proficiency bonus for the next hour.

Pack Marshalling. When the Houndmaster is accompanied by a beast creature with a CR at or lower than 1, the Houndmaster can spend 10 minutes to leash that creature. While leashed this way, the leashed creature shares the initiative of the Houndmaster but takes its turn immediately after the Houndmaster. The Houndmaster can command a leashed creature as a bonus action, if the Houndmaster doesnt issue a command to a leashed creature, that creature takes the dodge action. A leashed creature cannot move more than 20 feet away from the Houndmaster, and the Houndmaster cannot take its retaliate or punch actions while leashing a creature this way. The total number of beasts the Houndmaster can leash this way must equal a CR at or lower than 1.

Actions

Multiattack (Recharge 4-6). The Houndmaster makes a slash and slam attack using its curved greatsword.

Slash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage. Additionally, a medium or smaller creature hit by this attack must succeed on a DC 14 Strength saving throw or be knocked prone.

Cleaving Arc (Recharge 4-6). The Houndmaster swings its curved greatsword in a large circular sweep. Each creature other than the Houndmaster within a 10-foot radius sphere centered on the Houndmaster must make a DC 14 Dexterity saving throw. A creature takes 13 (2d12) slashing damage on a failed save, or half as much on a successful one. If a creature fails this saving throw, it is launched 10 feet away from the Houndmaster and takes an additional 1d6 slashing damage for every 10 feet of its movement speed it uses until the end of its next turn or if it regains any amount of hit points.

Bonus Actions

Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage. Additionally, a medium or smaller creature hit by this attack must succeed on a DC 14 Strength saving throw or be knocked prone.

Unleash. When the Houndmaster has a creature leashed, it can use its bonus action to unleash a creature. When the Houndmaster unleashes a leashed creature using this bonus action, that creature rolls its own initiative, provided both the creature and the Houndmaster are within combat. The Houndmaster can unleash any number of leashed creatures this way.

Reactions

Retaliate (Recharge 5-6). The Houndmaster can use its reaction when it takes damage from a creature within 5 feet of it to make a Constitution saving throw with a DC of 5 + the damage taken. On a successful save, the Houndmaster deals an amount of bludgeoning damage equal to half the damage taken to the creature that damaged it and knocks that creature prone. If the Houndmaster succeeds by 5 or more, that creature is also pushed 10 feet away from the Houndmaster.

Description

The Houndmasters are a uniquely trained subunit of the military of Courvas, known for their expert abilities within the wilderness of Midland. The Houndmasters are strong and brutal fighters and expert survivalists that tear up their hunted targets alongside the beasts that they command. The inseperable bond the Houndmasters have with their beasts allows them to collaborate in more than just combat. Often times the Houndmasters use their companions to help them track down their enemies and help them in survival across the lands of which they find themselves stationed. The Houndmasters as a result are oftentimes sent by the military of Courvas to track down fugitives and dangerous enemies across all of midland and even within some towns with their packs of beasts alongside them in a combination that oftentimes spells the capture or doom of the wretched and condemned.

Crysader

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