Medium Humanoid (Fiend), Chaotic Evil
AC 13 Hide Armor    Initiative +3 (13)
HP 22 (4d8 + 4)
Speed 35 ft.
Mod Save
STR 12 +1 +1
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 8 −1 −1
WIS 14 +2 +4
CHA 8 −1 −1
Skills Perception +4, Stealth +5
Gear Shortbow with 20 arrows, 2 javelins, hide armor, bone fetishes
Senses Darkvision 60 ft.; Passive Perception 14
Languages Abyssal, Common understands but cannot speak it
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The Blood Clan Archer has advantage on an attack roll against a creature if at least one of the archer’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Keen Senses. The Blood Clan Archer has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. The Blood Clan Archer makes two attacks with its shortbow or javelin.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
Bonus Actions
Rampage. When the Blood Clan Archer reduces a creature to 0 hit points with a melee attack on its turn, the archer can move up to half its speed and make a bite attack as a bonus action.
 
Reactions
Unyielding Evasion. When the Blood Clan Archer is targeted by an attack that it can see, it may use its reaction to move up to half its speed without provoking opportunity attacks. (Recharge 5–6)

Description

Blood Clan Archers are sinewy, goat-headed humanoids with crimson fur, wicked horns, and malicious yellow eyes. Their bodies are hunched yet agile, capable of sudden, animalistic bursts of speed. Blood Clan Archers wield crude shortbows fashioned from bone and sinew, and often carry javelins for close-quarters combat. Their bleating calls echo across the battlefield as they coordinate attacks with brutal efficiency. Scarred from both ritual and battle, Blood Clan Archers bear the marks of ancient demonic pacts, often adorned with bone fetishes and blood-red warpaint. Their movements are swift, their aim deadly, and they rarely hunt alone.
The Blood Clan is one of the infamous Goatmen tribes of Sanctuary, renowned for their savagery and bloodlust. Blood Clan Archers are among the most dangerous of their kind, acting as scouts and skirmishers in the endless war against mortals and rival clans. Legends say they were once human, twisted by the corrupting influence of the Burning Hells and ancient demonic rituals. The Blood Clan worships the Prime Evils and offers sacrifices in exchange for unholy strength. Archers are revered for their keen eyesight and ability to rain arrows on intruders from the shadows of their mountainous homes. Their society is brutal and hierarchical, ruled by the strongest and most cunning. Blood Clan Archers rarely parley, preferring to ambush or harry their foes relentlessly. They are a constant threat in the wilds, often working in packs to outflank and overwhelm their prey.

Monster Tags: fiendhumanoid

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