Medium Humanoid, Lawful Good
Armor Class 18 (natural armor, shield)
Hit Points 45 (7d8 + 4)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +7, Stealth +6, Survival +8
Condition Immunities Frightened, Prone
Senses Passive Perception 13
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hold Breath. The Barinoid can hold its breath for 30 minutes, up to 2 hours underwater not moving

Actions

Multiattack. The barinoid makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Barinoid are reptilian humanoids that lurk in swamps and jungles. FThey are calm slow but strong and fast when need be. 

Habitat: ForestSwamp

Yuston

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