Medium Humanoid, Lawful Good
Armor Class 18 (natural armor, shield)
Hit Points 79 (7d8 + 4)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +7, DEX +5, CON +4
Skills Perception +7, Stealth +6, Survival +8
Condition Immunities Frightened, Prone
Senses Passive Perception 13
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hold Breath. The Barinoid can hold its breath for 30 minutes, up to 2 hours underwater not moving

Actions

Multiattack. The barinoid makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d12 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (3d4 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Description

Barinoid are reptilian humanoids that lurk in swamps and jungles. They are calm slow but strong and fast when need be.  The warriors are stronger than most of the others in the tribes. They are able to subdue more than they like to kill. 

Habitat: ForestSwamp

Yuston

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