Hold Breath. The Barinoid can hold its breath for 30 minutes, up to 2 hours underwater not moving
Multiattack. The barinoid makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d12 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (3d4 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Description
Barinoid are reptilian humanoids that lurk in swamps and jungles. They are calm slow but strong and fast when need be. The warriors are stronger than most of the others in the tribes. They are able to subdue more than they like to kill.
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