Medium Celestial (Chromatic), Typically Neutral
Armor Class 10 (natural armor)
Hit Points 24 (2d12 + 10)
Speed 50 ft.
STR
15 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +4, DEX +4, CON +6, WIS +3
Skills Intimidation +8, Perception +3, Stealth +4
Damage Resistances Acid; All damage but Force, Radiant, and Psychic
Condition Immunities Exhaustion, Unconscious
Gear nothing
Senses Tremorsense can sense vibrations through its crystal skin., Passive Perception 13
Languages Winter Wolf can talk to all other wolves --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Dexterity (Athletics) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Crystal Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) Thunder damage. If the target is a creature, it must succeed on a DC 15 Dexterity saving throw or be knocked prone.

Description

Growls a lot, daimond fur itches, not good for clothing.

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2026 8:02:09 PM
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Coming Soon

Monster Tags: Misc Creatureambusher

Habitat: ArcticForestHillPlanar (Ethereal Plane)

Eon_DragonBorn_Warrior

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