Armor Class
10
(natural armor)
Hit Points
24
(2d12 + 10)
Speed
50 ft.
STR
15
(+2)
DEX
10
(+0)
CON
15
(+2)
INT
5
(-3)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
STR +4, DEX +4, CON +6, WIS +3
Skills
Intimidation +8, Perception +3, Stealth +4
Damage Resistances
Acid; All damage but Force, Radiant, and Psychic
Condition Immunities
Exhaustion, Unconscious
Gear
nothing
Senses
Tremorsense can sense vibrations through its crystal skin., Passive Perception 13
Languages
Winter Wolf can talk to all other wolves --
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Dexterity (Athletics) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Crystal Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) Thunder damage. If the target is a creature, it must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Description
Growls a lot, daimond fur itches, not good for clothing.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/22/2026 8:02:09 PM
|
4
|
1
|
any
|
Coming Soon
|
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