Armor Class
15
(natural armor)
Hit Points
74
(8d10 + 24)
Speed
40 ft., Climb 40 ft.
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
7
(-2)
WIS
14
(+2)
CHA
9
(-1)
Saving Throws
DEX +5, CON +6
Skills
Perception +5, Stealth +5
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 10 ft., Darkvision 120 ft., Passive Perception 15
Languages
Telepathy 120 ft.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap. The barlgura’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Tail. Melee Weapon Attack. +10 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7 bludgeoning damage.
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