Medium Humanoid, Lawful Neutral
AC 18 Natural Armor, Shield    Initiative +2 (12)
HP 67 (8d8 + 24)
Speed 30 ft.
Mod Save
STR 10 +0 +3
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 8 −1 −1
WIS 18 +4 +7
CHA 11 +0 +0
Skills Athletics +3, Nature +5, Perception +7, Survival +10
Senses Passive Perception 17
Languages Common, Druidic, Elvish
CR 5 (XP 1,800; PB +3)
Traits

Stony Skin.  The druidic warrior's armor class is equal to 13 + their Constitution modifier (+3).  This bonus stacks with a worn shield, but does stack with worn armor.

Actions

Multiattack. The druidic warrior makes two attacks, using Poisoned Blade, Decaying Touch, and Fiery Reach in any combination

Poisoned Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 5 (1d10) Poison damage. 

Decaying Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d10) Necrotic damage.

Icy Grasp. Strength Saving Throw: DC 15, one creature within 60 feet that the gladiator can see. Failure: 11 (2d6 + 4) Cold damage, and the target has its movement speed reduced by 10 feet.

Spellcasting. The druidic warrior casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

At Will: Druidcraft, Elementalism, Faerie Fire, Speak with Animals
2/Day: Healing Word, Protection from Poison
1/Day: Conjure Woodland Beings

Habitat: Any

twosix26

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