| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 8 | −1 | +1 |
| CHA | 8 | −1 | +1 |
- Construct Nature. The clockwork CEE No Evil doesn’t require air, food, drink, or sleep.
- Immutable Form. The clockwork CEE No Evil is immune to any spell or effect that would alter its form.
- Magic Resistance. The clockwork CEE No Evil has advantage on saving throws against spells and other magical effects.
- Pacifist. The clockwork CEE No Evil may not take the attack action. Being commanded to do so causes it to immediately revert back to its token form.
- Spider Limbs. The clockwork CEE No Evil can climb on any surface silently. A creature using sound-based perception will not detect any movement.
- ARCANE DISPOSAL. The clockwork CEE No Evil may put any debris that fits through a 2" diameter opening into its Containment Unit. The Containment Unit has an interior space considerably large than its outside dimension. The Containment Unit can hold up to 250 pounds, not exceeding a total volume of 8 cubic feet. Until its dismissal, it can take an Action to retrieve any item from within the Containment Unit. When the CEE No Evil reverts to its Token Form, all remaining contents are scattered in the astral plane.
- RESTORATION. The clockwork CEE No Evil may use the Mending Cantrip to repair items at a crime scene. DM may determine boundaries within time limit.
- EVIDENCE SWEEP. The clockwork CEE No Evil will cast prestidigitation and mending to clean a crime scene. DM may determine boundaries within time limit.
- MICRO SPIDER DEPLOY. The clockwork CEE No Evil may deploy up to 10 arcane flying micro spiders to assist it in any task. The Micro-Spiders are Tiny Constructs with a 20-foot walking or flying speed, with an AC of 15 and no Statblocks. They may take the following actions:
- Lights. The micro spider may each cast the LIGHT Cantrip and remain staionary.
- Hunt. The micro spider may each pursue any creature identified as their prey. While within 10-feet of their prey, they emit a flashing light using the Light Cantrip and a pierding alarm that can be heard from 100' away.
- Consume. The micro spider may each rapidly decompose and dispose of organic material and deposit it into the Containment Unit of the CEE No Evil. Decomposing a Medium creature in this way takes 10 Micro Spiders 2 hours.
The Micro Spiders deactivate and disintegrate when the CEE No Evil reverts to its Token Form or whne they take at least 1 HP of DMG.
RETURN. The clockwork CEE No Evil reverts back to its token form if it takes any damage.
Description
This mechanical spider has short, powerful legs, and resembles a robust spider or beetle with spider limbs.
It will work autonomously using its base intelligence to clean up any evidence from a crime scene.
If confronted, it will not engage in combat or violence. If a creature harms the CEE No Evil, it will immediately discontinue its work and revert back to a Figurine. When this happens, any micro spiders deployed disintegrate immediately and the access to the random pocket dimension closes.
Previous Versions
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6/23/2026 8:25:16 PM
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Coming Soon
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