Oblivious nature: It has low perception, but every time it takes damage, roll a d20. On a 15+, that damage is ignored.
Multiattack: This creature can use both it's headswing and its tail attack in one turn.
Headswing: Melee weapon. Targets a 15ft cone in front of it. Any enemy hit in this area takes 2d6+4 bludgeoning damage. Any creature hit must make a DC 15 dexterity saving throw or be knocked prone.
Tail attack: Melee weapon. Targets a 20ft cone behind it. Any enemy hit in this area takes 2d6+4 bludgeoning damage. Any creature hit must make a DC 15 dexterity saving throw or be knocked prone.
Kick: Melee weapon. One enemy hit takes 2d8+4 bludgeoning damage. Any creature hit must make a DC 15 dexterity saving throw or be knocked prone.
Stomp: Targets a 10ft circle in front of it. Any creature in the radius rolls a DC 15 saving throw to take half damage. Deals 4d8+6 bludgeoning damage to a creature smaller than large, or 4d12+10 bludgeoning damage to a creature bigger than large. Any creature hit must make a DC 15 dexterity saving throw or be knocked prone.
Reactive kick: If this creature takes damage from a melee attack, it can perform a kick attack on the enemy that hit it.
Description
Ampelosaurs are the namesake of Ampelos, the west kingdom of farming. These large herbivores are known for their generally docile nature and sheer endurance.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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6/24/2026 8:39:28 PM
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2
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0
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5e
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Coming Soon
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