Supervision: All allies gain 20 shield hp when this power awakens.
Usurp: Authority gains full control over any enemy that is knocked. Acting as his minions until the form ends.
Manipulate: Authority directly controls all enviromental factors within a 5 foot radius. Ensuring that no enviromental attacks such as "Mold earth" have any effect on them.
Command: Ability to innately control all minions without having to commit an action on it.
Multiattack: Has the ability to do two melee attacks
Action Melee Attack. Melee Weapon Attack: +10 to hit., 1 target. (2d12 + 5) [damage type] damage.
Guilty Sentencing: Mark two sentient being, that person gets their AC -2, and their speed -10, this lasts until Authority ends it willingly, does not end after True Authority ends. / Execution order can be used on a marked creature.
Watchful Gaze: When an enemy goes invisible, hides, runs away or attacks an ally, Authority can do a special reaction to instantly let any minion, summon, ally or Hohenheim use their weapon and one bonus action (if within reach), Authority can do this equal to proficency bonus.
Scapegoat: When Authority is about to get hit, any ally under control of Authority, or any minion within 20ft. can instantly dash and take the blow instead, the attack will roll another dice for this though (if it uses multiple, roll another of the lowest)
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