| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 17 | +3 | +3 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | −2 | −2 |
Flourishing Presence. At the start of each of the Bloomscale Dragon's turns, plants erupt from the ground within 10 feet of it. The area becomes difficult terrain until the start of the dragon's next turn. Nonmagical plants created this way wither away after 1 minute.
Nature's Resilience. The Bloomscale Dragon ignores difficult terrain created by plants and has advantage on saving throws against being restrained by plants or vines.
Verdant Hide. While touching natural ground or vegetation, the dragon regains 10 hit points at the start of its turn if it has at least 1 hit point remaining. This trait doesn't function if the dragon has taken fire damage since the end of its last turn.
Multiattack. The Bloomscale Dragon makes one Bite attack and two Claw attacks.
Bite: Melee Attack Roll: +10, reach 10 ft. Hit: 17 (2d10 + 7)
Tail : Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d10 + 9)
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
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