Medium Monstrosity, Lawful Evil
Armor Class 10
Hit Points 33 (5d10 + 10)
Speed
STR
12 (+1)
DEX
5 (-3)
CON
16 (+3)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +3
Condition Immunities Blinded, Charmed, Prone
Senses Blindsight, Passive Perception 5
Languages Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name.  Can grapple if the player is restated and takes 3D4 pur round (6 damage). they must make a Dc 13 strength save. add d4 pur round

 

Actions

Action Name. Grapple strength save dc 13

Action Melee Attack.  Slaps +4 to hit 4 damage.

flail- all players in 5 feet make a dex dc 13 save. on a success take 4 damage. on a fail take 8 and make a grapple save. Dc 13 strength  

 

Description

this balls of arm and limbs is a horror created to be a trap for weak adventures. found in large groups they are a monster that can get player unaware of there damage.

Monkeymanj

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