| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 10 | +0 | +3 |
| CON | 17 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 11 | +0 | +3 |
| CHA | 15 | +2 | +5 |
Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Twin Heads. The dragon has advantage on Wisdom (Perception) checks
Multi-Attack. The dragon can make two bite attacks with an attack action
Bite. Melee Weapon Attack: +6, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage plus 3 (1d6) Psychic damage.
Shadow Flame Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 24 (7d6) Psychic damage. Success: Half damage.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Shadow Meld. The dragon melds with the shadows around it, making an immediate Stealth check
Snap attack. The dragon makes a single bite attack.
Shadow Tendrils (Costs 2 Actions). The dragon sprouts shadowy, semi-physical tentacles that attacks creatures nearby. Each creature within 30-ft must make a DC 14 CHA saving throw, taking 7(2d6) psychic damage on a failed save, or half as much on a successful one.
Description
The odor of sulfur and pumice surrounds a red dragon and strange purple veins give it's scales the strange texture of magma, whose swept-back horns and spinal frill define its silhouette, along with it's two heads. Wisps of shadow exude from the dragons and strange demonic runes shift and flow across it's body
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/6/2020 10:49:44 PM
|
23
|
1
|
--
|
Coming Soon
|
|
|
6/26/2026 12:20:38 AM
|
87
|
5
|
2.0
|
Coming Soon
|
Comments