Large Giant, Chaotic Evil
AC 19    Initiative +1 (11)
HP 375 (30d10 + 210)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 22 +6 +25
DEX 13 +1 +9
CON 24 +7 +27
Mod Save
INT 12 +1 +9
WIS 11 +0 +7
CHA 16 +3 +19
Skills Intimidation +15, Perception +12
Immunities Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Grappled
Senses Blindsight 30ft, Darkvision 120ft; Passive Perception 22
Languages Giant, Primordial
CR 21 (XP 33,000; PB +7)
Traits

Loathsome Limbs (8/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a [Tooltip Not Found]. The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.

Regeneration. The troll regains 40 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Keen Smell
The troll has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The troll makes three Rend attacks.

Rend
Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
Hit: 22 (3d10 + 6) Slashing damage plus 10 (3D6) lightning damage.

Lightning Breath (Recharge 5–6): The Troll exhales a blast of lightning in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 78 (12d12) lightning damage on a failed save, or half as much damage on a successful one.
Bonus Actions

Charge. The troll moves up to half its Speed straight toward an enemy it can see.

Legendary Actions

Legendary Actions
The troll can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The troll regains spent legendary actions at the start of its turn.

Rend: The troll makes one rend attack.

Energy Healing: The troll restores 16 (3D10) health and all enemies in a 1 0foot radius must make a DC18 dexterity save or take 7 ( 2D6) lightning damage and have the paralyzed effect, or half as much on a successful save only. This legendary action costs two actions.

 

Habitat: ArcticForestHillMountainSwampUnderdark

AlexanderTheRouge

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