Small Giant, Chaotic Evil
AC 14    Initiative +1 (11)
HP 42 (8d6)
Speed 30 ft.
Mod Save
STR 20 +5 +14
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 1 −5 −5
WIS 11 +0 +0
CHA 1 −5 −5
Skills Stealth +5
Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Charmed, Poisoned
Senses Blindsight 30ft, Darkvision 60 ft.; Passive Perception 10
Languages None
CR 3 (XP 700; PB +2)
Traits

Regeneration. The limb regains 10 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a [Tooltip Not Found]. Otherwise, the limb withers away.

Actions

Rend: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) Slashing damage plus 4(2D4) lightning damage.

Habitat: ArcticForestHillMountainSwampUnderdark

AlexanderTheRouge

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