Medium Undead, Neutral Evil
AC 9    Initiative −2 (8)
HP 42 (2d8 + 24)
Speed 20 ft.
Mod Save
STR 13 +1 +1
DEX 6 −2 −2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Sticky Limbs. This creature has advantage in Grapple attacks.

Webbed Demise. When this creature dies it explodes into a net of webs. Any creature directly next to the creature must succeed on a DC 15 Dexterity saving throw or be Restrained until the end of their next turn.

A creature Restrained by the webs can take an action to make a Strength (Athletics) check against the DC. If it succeeds, it is no longer Restrained.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage plus 3 (1d6) Necrotic damage. 

Habitat: Planar (Shadowfell)UnderdarkUrban

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