| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Sticky Limbs. This creature has advantage in Grapple attacks.
Webbed Demise. When this creature dies it explodes into a net of webs. Any creature directly next to the creature must succeed on a DC 15 Dexterity saving throw or be Restrained until the end of their next turn.
A creature Restrained by the webs can take an action to make a Strength (Athletics) check against the DC. If it succeeds, it is no longer Restrained.
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage plus 3 (1d6) Necrotic damage.
Comments