AC
12
(Hide Armor)
Initiative
+0 (10)
HP
18
(3d8 + 6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 13 | +1 | +1 |
Skills
Athletics +4, Intimidation +3
Gear
Handaxe (2), Hide Armor
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Orc
CR
1/2 (XP 100; PB +2)
Traits
Relentless (1/Day). When the orc is reduced to 0 hit points but not killed outright, they drop to 1 hit points instead.
Actions
Multiattack. The orc makes two Handaxe attacks.
Handaxe. Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Bonus Actions
Aggressive. The orc moves up to their speed towards a hostile creature they can see.
Description
"We heard the drums first. Thunderous drums that shook the trees and drove the birds up into the sky. They were coming for us. Their gods were hungry."
-Survivor of an orc raid
Orcs are a race of brutal, war-mongering humanoids that plague countless worlds, waging an endless war against all who oppose them in the name of their god, Gruumsh One-Eye.
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