Dark Sense. the black rider can sense the one ring.
Spellcasting. The black rider is a 1-level spellcaster. Its spellcasting ability is wisdom (spell save DC 12, +4 to hit with spell attacks). The black rider has following spells prepared:
1st level (5 slots): Guiding Bolt
Longsword of Wounding. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 2d6) slashing damage.
Guiding Blot. spell attack: +4 to hit, reach 5 ft., 1 target. hit: 12 (4d6) radient damage.
Horse kick. after making a secssful attack aginst a character, the black rider's horse can kick the wounded character, deling 1d4 bldgning dameg to it.
healing darkness. when the black rider takes dameg from an attack, it can regein 1d4 hit points.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments