Medium Humanoid, Typically Chaotic Evil
AC 14 (Leather Armor)    Initiative +3 (13)
HP 16 (4d8 + 4)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 16 +3 +3
CON 13 +1 +1
Mod Save
INT 8 −1 −1
WIS 12 +1 +1
CHA 13 +1 +1
Skills Athletics +4, Intimidation +3, Perception +5, Stealth +7
Gear Dagger, Shortbow, Leather Armor, Poison Vials (3)
Senses Darkvision 60 ft.; Passive Perception 15
Languages Orc
CR 1 (XP 200; PB +2)
Traits

Sneak Attack (1/Turn). The orc deals an additional 6 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the orc that isn't incapacitated and the orc doesn't have disadvantage on the attack roll.

Relentless (1/Day). When the orc is reduced to 0 hit points but not killed outright, they drop to 1 hit points instead.

Actions

Dagger. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.

Shortbow. Ranged Attack Roll: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage.

Bonus Actions

Aggressive. The orc moves up to their speed towards a hostile creature they can see. 

Cunning Action. The orc takes the Dash, Disengage, or Hide action.

Description

"We heard the drums first. Thunderous drums that shook the trees and drove the birds up into the sky. They were coming for us. Their gods were hungry."

-Survivor of an orc raid

Orcs are a race of brutal, war-mongering humanoids that plague countless worlds, waging an endless war against all who oppose them in the name of their god, Gruumsh One-Eye.

GarmGrendelsson2025

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