Medium Humanoid, Typically Chaotic Evil
AC 13 (Hide Armor)    Initiative +1 (11)
HP 42 (6d8 + 18)
Speed 30 ft.
Mod Save
STR 17 +3 +5
DEX 12 +1 +1
CON 16 +3 +5
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 13 +1 +1
Skills Athletics +5, Intimidation +3
Gear Greataxe, Hide Armor
Senses Darkvision 60 ft.; Passive Perception 10
Languages Orc
CR 2 (XP 450; PB +2)
Traits

Reckless. At the start of its turn, the orc can choose to gain Advantage on all melee rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (1/Day). When the orc is reduced to 0 hit points but not killed outright, they drop to 1 hit points instead.

Actions

Multiattack. The orc makes two Greataxe attacks.

Greataxe. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Bonus Actions

Aggressive. The orc moves up to their speed towards a hostile creature they can see. 

Description

"We heard the drums first. Thunderous drums that shook the trees and drove the birds up into the sky. They were coming for us. Their gods were hungry."

-Survivor of an orc raid

Orcs are a race of brutal, war-mongering humanoids that plague countless worlds, waging an endless war against all who oppose them in the name of their god, Gruumsh One-Eye.

GarmGrendelsson2025

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