Medium Humanoid, Typically Chaotic Evil
AC 15 (Chain Shirt, Shield)    Initiative +2 (12)
HP 42 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 16 +3 +5
DEX 10 +0 +0
CON 15 +2 +2
Mod Save
INT 12 +1 +1
WIS 14 +2 +4
CHA 16 +3 +3
Skills Athletics +5, History +3, Intimidation +5, Persuasion +5
Gear Chain Shirt, Longsword, Shield
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common, Orc
CR 3 (XP 700; PB +2)
Traits

Aura of Discipline. So long as the orc isn't incapacitated, all allied creatures within 30 feet of it have Advantage on saving throws against being Charmed and Frightened.

Relentless (1/Day). When the orc is reduced to 0 hit points but not killed outright, they drop to 1 hit points instead.

Actions

Longsword. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Bellow Orders. The orc bellows an order to one ally that can see and hear it within 30 feet of the orc. The targeted ally can use their reaction to move up half their speed and make a melee attack.

Bonus Actions

Aggressive. The orc moves up to their speed towards a hostile creature they can see. 

Deadly Orders. The orc marks one creature it can see within 30 feet of it. While marked this way, attack rolls made by the orc's allies against the target have advantage. The mark lasts for 1 minute, or until the marked creature dies or the orc marks a different creature.

Reactions

Deflect Blow. The orc adds +2 to its AC against a melee attack. In order to do this, the orc must be able to see its attacker and be wielding a shield.

Description

"We heard the drums first. Thunderous drums that shook the trees and drove the birds up into the sky. They were coming for us. Their gods were hungry."

-Survivor of an orc raid

Orcs are a race of brutal, war-mongering humanoids that plague countless worlds, waging an endless war against all who oppose them in the name of their god, Gruumsh One-Eye.

GarmGrendelsson2025

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