| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 16 | +3 | +3 |
Aura of Discipline. So long as the orc isn't incapacitated, all allied creatures within 30 feet of it have Advantage on saving throws against being Charmed and Frightened.
Relentless (1/Day). When the orc is reduced to 0 hit points but not killed outright, they drop to 1 hit points instead.
Longsword. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Bellow Orders. The orc bellows an order to one ally that can see and hear it within 30 feet of the orc. The targeted ally can use their reaction to move up half their speed and make a melee attack.
Aggressive. The orc moves up to their speed towards a hostile creature they can see.
Deadly Orders. The orc marks one creature it can see within 30 feet of it. While marked this way, attack rolls made by the orc's allies against the target have advantage. The mark lasts for 1 minute, or until the marked creature dies or the orc marks a different creature.
Deflect Blow. The orc adds +2 to its AC against a melee attack. In order to do this, the orc must be able to see its attacker and be wielding a shield.
Description
"We heard the drums first. Thunderous drums that shook the trees and drove the birds up into the sky. They were coming for us. Their gods were hungry."
-Survivor of an orc raid
Orcs are a race of brutal, war-mongering humanoids that plague countless worlds, waging an endless war against all who oppose them in the name of their god, Gruumsh One-Eye.
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