Medium Humanoid (Human), Any Alignment
Armor Class 16 (Unarmored Defense)
Hit Points 38 (5d8 + 3)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws STR +2, DEX +5
Skills Athletics +3, Insight +6, Stealth +6, Survival +6
Senses Passive Perception 13
Languages Common, Dwarvish, Halfling
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ki. The monk has 5 Ki Points to fuel ki features. Their Ki save DC is 14.

Actions

Multiattack. The monk makes two melee attacks or two ranged attacks. As a bonus action, they can add 1 additional Unarmed Strike or 2 (Cost: 1 Ki for Flurry of Blows)

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
On a flurry of blows, they choose one: Target falls prone (DEX save DC 14), Target gets pushed back 15ft. (STR save DC 14) or can´t use reactions until their turn.
Additionally, they can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 14).

Sling. Ranged Weapon Attack: +6 to hit, reach 30/120, one target. Hit: 6 (1d4+3) bludgeoning damage.

Patient Defense (Bonus Action).The monk spends 1 ki point to take the Dodge action.

Step of the Wind (Bonus Action). The monk spends 1 ki point to take the Disengage or Dash action, and their jump distance is doubled for the turn.

Reactions

Slow Fall. The monk reduces any falling damage they take by 25.

Deflect Missiles. The monk can use their reaction to deflect or catch the missile when they are hit by a ranged weapon attack. The damage they take from the attack is reduced by 1d10 +8. If it is reduced to 0 and they have a free hand, they can spend 1 ki point to make a ranged attack with range 20/60.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Rane2k

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