Cowardly Commander
Description: Andew is only brave when someone else is standing between him and danger. His confidence quickly evaporates when he's left to fight alone.
Mechanic: While Andew has at least one allied goblin within 30 feet that isn't incapacitated, he has advantage on saving throws against being frightened. If he starts his turn with no allied goblins within 30 feet, he has disadvantage on attack rolls until the start of his next turn.
Blame Someone Else
Description: Andew never accepts the consequences of his own actions, shoving an unfortunate underling into harm's way whenever possible.
Mechanic: When Andew is hit by an attack, he can use his reaction to force a willing or frightened goblin within 5 feet to become the target of the attack instead.
Master Manipulator
Description: Andew is an expert at convincing his followers that every disaster is somehow someone else's fault.
Mechanic: Allied goblins within 30 feet of Andew have advantage on saving throws against being frightened while they can see or hear him.
False Confidence
Description: Andew boasts endlessly about his "brilliant strategies," even as everything falls apart around him.
Mechanic: The first time Andew deals damage each combat, he gains 5 temporary hit points from his inflated ego.
Not My Fault!
Description: Whenever a plan fails, Andew immediately invents an excuse and points a finger at someone else.
Rusty Scimitar
Description: A chipped and poorly maintained blade, swung with surprising ferocity whenever Andew thinks he has the upper hand.
Attack: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6 + 3 slashing damage.
Pocket Sand (Recharge 4–6)
Description: "Pocket sand!" Andew hurls a handful of dirt, ash, and gravel into his enemies' faces before trying to gain the advantage.
Attack: Creatures in a 15-foot cone must succeed on a DC 13 Dexterity saving throw or be blinded until the end of their next turn.
Coward's Command (Recharge 5–6)
Description: Barking panicked orders, Andew shoves his minions toward the enemy while hanging back himself.
Effect: Up to two allied goblins within 30 feet can immediately use their reaction to move up to half their speed without provoking opportunity attacks or make one weapon attack.
Fake Surrender (1/Day)
Description: Dropping his weapon and begging for mercy, Andew waits for his enemies to lower their guard before striking.
Effect: Andew pretends to surrender. The first creature that moves within 5 feet of him before the start of his next turn must succeed on a DC 13 Wisdom (Insight) check or be surprised as Andew immediately makes one Rusty Scimitar attack against it.
Bonus Action – Run Away!
Description: Deciding that survival is more important than dignity, Andew slips away from danger at the first opportunity.
Effect: Andew takes the Disengage action.
Run Away!
Description: The moment the fight turns against him, Andew darts behind his minions or dives for cover, valuing his own skin above everything else.
Effect: Andew takes the Disengage action.
Boss's Orders
Description: Andew points frantically at a target while shouting insults and panicked commands.
Effect: One allied goblin within 30 feet that can hear Andew can move up to half its speed without provoking opportunity attacks.
Cheap Shot
Description: Andew waits for the perfect moment to strike at a distracted foe instead of fighting fairly.
Effect: If a creature is within 5 feet of one of Andew's allies, Andew has advantage on the next weapon attack he makes against that creature before the end of his turn.
Cower Behind Minions
Description: Andew ducks behind the nearest goblin, using them as an unwilling shield.
Effect: Until the start of his next turn, attacks against Andew are made with disadvantage if an allied goblin is within 5 feet of him.
Mocking Taunt
Description: Andew shouts crude insults, trying to distract his enemies while puffing up his own ego.
Effect: One creature within 30 feet that can hear Andew must succeed on a DC 13 Wisdom saving throw or have disadvantage on the next attack roll it makes before the end of its next turn.
Blame Someone Else
Description: Andew yanks a nearby goblin into the path of danger without a second thought, sacrificing anyone to save himself.
Effect: When Andew is hit by an attack, he can use his reaction to force an allied goblin within 5 feet to become the target instead.
Coward's Dodge
Description: With a terrified yelp, Andew throws himself out of the way at the last possible moment.
Effect: When a creature Andew can see makes a weapon attack against him, he can impose disadvantage on the attack roll. He must then move up to 10 feet to an unoccupied space he can see. This movement doesn't provoke opportunity attacks. (Recharge 5–6 or 1/round, your choice.)
"Get Them, Not Me!"
Description: Andew points frantically at another target, shouting for his minions to deal with the threat while he scrambles to safety.
Effect: When a creature ends its turn within 5 feet of Andew, one allied goblin within 30 feet can use its reaction to make one weapon attack against that creature.
Desperate Escape
Description: Cornered and terrified, Andew throws a handful of junk behind him as he bolts for safety.
Effect: When Andew takes damage, he can move up to half his speed without provoking opportunity attacks. (1/Short Rest.)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Appearance
Description: A scrawny goblin wearing a dented golden crown that's far too big for his head. His patched armor is decorated with stolen trinkets and fake medals, giving him the appearance of a self-proclaimed king.
Personality
Description: Loud, arrogant, and manipulative, Andew constantly boasts about his "genius" while expecting everyone else to take the risks. When things go wrong, he blames his followers and looks for the nearest escape route.
Motivation
Description: Andew craves power, wealth, and admiration without earning any of it. He rules through fear, lies, and intimidation rather than courage or leadership.
Tactics
Description: Andew rarely fights fair. He stays behind his goblin minions, uses dirty tricks to gain the advantage, and flees if the battle turns against him. If cornered, he'll try to negotiate, lie, or betray anyone to save himself.
Voice
Description: Fast-talking, whiny, and overly dramatic. Andew constantly brags about how brilliant he is, even while panicking.
Quote
"You fools! Everything is going exactly according to my plan... now protect me!"
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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