| Mod | Save | ||
|---|---|---|---|
| STR | 28 | +9 | +13 |
| DEX | 10 | +0 | +0 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 7 | −2 | −2 |
Multiattack. The Awakened Temple makes two attacks.
Roll. Melee Attack Roll: +14, reach 10 ft. Hit: 34 (6d8 + 9) Bludgeoning damage.
Rock. Ranged Attack Roll: +14, reach 60/240 ft. Hit: 28 (4d10 + 9) Bludgeoning damage.
Healing Spirit
Source: Xanathar's Guide to Everything
2nd-level conjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You call forth a Dragonlance spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent Ki-Rin.
Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 2d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.
As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 1 + Caellan spellcasting ability modifier. After healing that number of times, the spirit disappears.
Previous Versions
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6/27/2026 8:13:18 PM
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