Large Elemental, Neutral
AC 14    Initiative +3 (13)
HP 152 (16d10 + 64)
Speed 40 ft.
Mod Save
STR 20 +5 +5
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 8 −1 −1
Senses Darkvision 60 ft.; Passive Perception 9
Languages Primordial (ignan)
CR 5 (XP 1,800; PB +3)
Traits

Molten. The candelabor can move through a space as narrow as 1 inch without expending extra movement to do so. At the end of each of the candelabor’s turns, each creature of the cabdelabor’s choice in a 5-foot Emanation originating from the candelabor takes 7 (2d6) Fire damage unless the candelabor has the Incapacitated condition.

Alight. When the candelabor is subjected to Fire damage, it deals an additional 7 (2d6) Fire damage with each Slam attack before the end of its next turn.

Actions

Multiattack. The candelabor makes two Slam attacks.

Slam. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Bludgeoning damage plus 3 (1d6) Fire damage, and the target starts burning.

Encase. Dexterity Saving Throw: DC 15, one creature within 30 feet of the candelabor. Failure: 8 (1d8 + 4) Bludgeoning damage plus 8 (1d8 + 4) Fire damage, and the target is encased in molten wax. While encased, the target takes 5 (1d10) Fire damage at the start of each of its turns, and its Speed is halved. The encased creature or another creature within 5 feet of it can attempt to remove it by taking an action to make a DC 15 Strength (Athletics) check, escaping on a success. Success: Half damage only.

Habitat: Urban

TheBooksDoctor

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