| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Molten. The candelabor can move through a space as narrow as 1 inch without expending extra movement to do so. At the end of each of the candelabor’s turns, each creature of the cabdelabor’s choice in a 5-foot Emanation originating from the candelabor takes 7 (2d6) Fire damage unless the candelabor has the Incapacitated condition.
Alight. When the candelabor is subjected to Fire damage, it deals an additional 7 (2d6) Fire damage with each Slam attack before the end of its next turn.
Multiattack. The candelabor makes two Slam attacks.
Slam. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Bludgeoning damage plus 3 (1d6) Fire damage, and the target starts burning.
Encase. Dexterity Saving Throw: DC 15, one creature within 30 feet of the candelabor. Failure: 8 (1d8 + 4) Bludgeoning damage plus 8 (1d8 + 4) Fire damage, and the target is encased in molten wax. While encased, the target takes 5 (1d10) Fire damage at the start of each of its turns, and its Speed is halved. The encased creature or another creature within 5 feet of it can attempt to remove it by taking an action to make a DC 15 Strength (Athletics) check, escaping on a success. Success: Half damage only.
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