Huge Dragon (Chromatic), Chaotic Evil
AC 21    Initiative +12 (22)
HP 255 (17d12 + 85)
Speed 40 ft., Fly 80 ft., Burrow 20 ft.
Mod Save
STR 23 +6 +6
DEX 14 +2 +7
CON 21 +5 +5
Mod Save
INT 14 +2 +2
WIS 13 +1 +6
CHA 19 +4 +4
Skills Perception +11, Stealth +7
Resistances Cold, Radiant, Thunder
Immunities Necrotic, Psychic; Charmed, Frightened, Stunned
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Languages Common, Draconic
CR 14 (XP 11,500, or 13,000 in lair; PB +5)
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Voidblood Reactive: When a creature hits Licentiax with a melee attack, they must succeed a DC 19 Wis save or suffer: • 2d8 necrotic as obsidian shards erupt outward • AND have their next saving throw made with disadvantage (their soul “splinters” briefly)

Echo of the Singularity: Licentiax’s presence bends reality. • Gravity Warp (10 ft aura): Enemies treat terrain as difficult terrain. At the start of their turn, they make a DC 18 Str save or be pulled 10 ft toward the dragon. • Memory Hollow: Creatures have disadvantage on any effect attempting to read Licentiax’s emotions, thoughts, or intentions.

Soul-Bound Resilience • Legendary Resistance (3/day) • Magic Resistance • Void-Stitched Form: When reduced to 0 HP, Licentiax instead shatters into obsidian fragments and reforms at 1 HP once per long rest, dealing 4d10 psychic to all enemies within 15 ft.

Actions

Multiattack Licentiax makes three attacks: one Bite and two Claws, —or— two Claws and Event Horizon Burst.

Bite +14 to hit | reach 10 ft 2d10 + 9 piercing + 2d8 necrotic Soul Rend: Target must succeed a DC 19 Wis save or: • Lose one active resistance • OR have one of its attacks become unusable until the end of its next turn (representing fractures in their soul-thread)

Claw +14 to hit | reach 5 ft 2d6 + 9 slashing Obsidian Tear: If both claws hit the same creature, deal 3d6 necrotic as invisible fractures spiderweb across their body.

Event Horizon Burst (Recharge 4–6) Licentiax’s chest-splinter opens, revealing the swirling void-core inside him. 30 ft radius pulse | DC 20 Con save Damage: 10d8 necrotic + 3d8 psychic On fail: • Pulled 20 ft toward him • Knocked prone • Cannot take reactions until its next turn • All illusions within the area instantly collapse On success: half damage and no additional effects.

Obsidian Breath (Singularity Stream) (Recharge 5–6) A beam of black gravitational flame erupts. 120 ft line, 5 ft wide | DC 20 Dex save Damage: 5d10 necrotic + 5d10 force Singularity Drag: Creatures that fail are pulled to the center of the line and have their speed halved until the end of their next turn.

 

Legendary Actions

LEGENDARY ACTIONS (3 per round)

Obsidian Tail Lash +14 to hit, reach 15 ft 2d8 + 9 bludgeoning + 2d6 necrotic Target must make a DC 18 Dex save or be knocked prone.

Shardstorm Pulse (Costs 2 Actions) Licentiax explodes in a spiral of floating obsidian shards. Creatures within 20 ft make a DC 19 Wis save or take: • 4d6 psychic • 3d6 necrotic • Are “fractured” (disadvantage on next attack)

Hollow Wingbeat (Costs 2 Actions) A beat of void-touched wings sends a temporal distortion wave through reality. Creatures in a 25 ft cone must make a DC 19 Con save or: • Take 3d10 necrotic • Lose one reaction • Their movement becomes 0 until their next turn (gravity clamps them down)

Reality Slip (Costs 3 Actions) Licentiax briefly becomes intangible, dividing into three flickering afterimages before recombining. • Gains resistance to all damage until the start of his next turn • He may teleport up to 30 ft as part of the action • One creature he teleports adjacent to must make a DC 20 Wis save or take 4d6 psychic as they witness “every version” of him at once

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2026 6:46:08 PM
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1
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Coming Soon

Habitat: Swamp

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