| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 10 | +0 | +5 |
| CON | 23 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +7 |
| CHA | 20 | +5 | +5 |
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
- Magic Resistance. Advantage on saving throws against spells and magical effects. •
- Oceanic Mind. Immune to effects that would magically alter emotions or force movement.
- Tidal Blood When struck by a melee attack, the attacker takes 2d8 cold damage as a burst of freezing seawater erupts from Brawn's scales. Crushing Depths (10 ft.) Enemies that start their turn within 10 feet of Brawn must succeed on a DC 19 Strength save or have their speed reduced by 15 feet until the start of their next turn. The pressure of the deep ocean weighs upon them.
Multiattack The Sapphire Dragon makes three attacks: one Bite and two Claws, —OR— two Claws and Tidebreak.
Bite +13 to hit, reach 10 ft. 2d10 + 8 piercing + 2d8 cold Riptide Pull On hit, the target must succeed on a DC 19 Strength save or be pulled up to 15 feet directly toward Brawn.
Claw +13 to hit, reach 5 ft. 2d6 + 8 slashing Crushing Wave If both claws hit the same target on Brawn's turn, the target takes an additional 3d6 force damage and cannot take reactions until the start of its next turn.
Tidebreak (Recharge 4–6) Brawn slams his forelimbs into the ground, calling forth a surge of sapphire energy and spectral ocean water. 30-foot radius DC 20 Strength save 10d8 force + 4d8 cold (Half on success) Undertow Creatures that fail the save are knocked prone and pulled 15 feet toward the center of the effect.
Sapphire Breath (Recharge 5–6) Brawn exhales a torrent of abyssal water infused with sapphire magic. 90-foot line, 5 ft wide DC 20 Dexterity save 14d8 cold + 4d8 force (Half on success) Abyssal Pressure Creatures that fail the save have their speed halved until the end of their next turn.
LEGENDARY ACTIONS (3 per round)
Tail Sweep (cost 1 action) +13 to hit, reach 15 ft. 2d8 + 8 bludgeoning Target must make a DC 18 Strength save or be knocked prone. (In air: pushed 20 feet away instead.)
Tidal Burst (Costs 2 Actions) A wave of freezing water erupts around Brawn. Creatures within 20 feet must make a DC 19 Constitution save or take: 4d6 cold + 3d6 force and have their speed reduced to 0 until the end of their next turn.
Call of the Deep (Costs 2 Actions) Brawn releases a deep, resonating roar that echoes like a whale-song from the ocean floor. Creatures in a 30-foot cone must make a DC 19 Wisdom save or take: 3d10 psychic damage and become disoriented by visions of the abyss. Disoriented creatures cannot take reactions until the start of their next turn.
Previous Versions
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6/28/2026 6:46:18 PM
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Coming Soon
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