Huge Dragon (Chromatic), Neutral
AC 20    Initiative +10 (20)
HP 230 (16d12 + 96)
Speed 40 ft., Fly 80 ft.
Mod Save
STR 22 +6 +6
DEX 10 +0 +5
CON 22 +6 +6
Mod Save
INT 8 −1 −1
WIS 12 +1 +6
CHA 12 +1 +1
Skills Perception +11, Stealth +5
Resistances Force, Necrotic
Immunities Psychic, Radiant
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Languages Common, Draconic
CR 13 (XP 10,000; PB +5)
Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Refracted Blood: When struck by a melee attack, the attacker takes 2d8 radiant as refracted shards of light erupt outward. Prismatic Halo (10 ft.): Enemies that start their turn within 10 ft must succeed a DC 19 Wis save or suffer 2d6 radiant damage and have disadvantage on their next attack (light bends their perception).

Magic Resistance. Advantage on saves against spells and magical effects. 

Eclipsed Mind. Immune to effects that read thoughts or alter memory.

Actions

Multiattack The Quartz Dragon makes three attacks: one Bite and two Claws, —OR— two Claws and Shattered Light (see below).

Bite +13 to hit, reach 10 ft., 2d10 + 8 piercing + 2d8 radiant Radiant Severance: On hit, the target must make a DC 19 Wis save or lose one active magical effect of their choice, as the dragon’s light severs spell strands.

Claw +13 to hit, reach 5 ft., 2d6 + 8 slashing Prismatic Rend: If both claws hit the same target on Etien’s turn, the target takes 3d6 force damage as their form is split through momentary afterimages.

Shattered Light (Recharge 4–6) Etien refracts pure light from his chest crystal. 60-foot cone, DC 20 Dex save 14d8 radiant + 4d8 psychic (half on save). Dreamfracture: Creatures that fail the save suffer disadvantage on their next Wisdom save. Perfect for Eclipse synergy.

Prismatic Breath (Recharge 5–6) Etien exhales a shimmering beam that splits into multiple colors mid-air. 90-foot line, 5 ft wide, DC 20 Dex save Damage: Roll 5d10 for each element: radiant, force, psychic. Choose two; those two damages apply. (Flavor: each Warden’s quartz breath is unique.) Eclipse Seal: If the breath hits a creature aligned with True or a Whisper, they have disadvantage on their next attack.

Legendary Actions

LEGENDARY ACTIONS (3 per round)

Tail Sweep +13 to hit, reach 15 ft., 2d8 + 8 bludgeoning Target must make DC 18 Dex save or be knocked prone. (In air: knocked 20 ft backwards instead.)

Prismatic Flare (Costs 2 Actions) A burst of rainbow light erupts. Creatures within 20 ft must make DC 19 Con save or take 4d6 radiant + 3d6 force, and are blinded until the end of their next turn.

Wingbeat of Memory (Costs 2 Actions) A powerful wingbeat sends a psychic ripple through space. Creatures in a 30 ft cone make DC 19 Wis save or take 3d10 psychic and are “memory-staggered” (cannot take reactions until their next turn).

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2026 6:46:29 PM
3
1
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Coming Soon

Habitat: Arctic

Poolk_

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