| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 14 | +2 | +7 |
| CON | 21 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +6 |
| CHA | 19 | +4 | +4 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Endless Appetite Whenever a creature within 30 feet dies, Majora gains: • 15 Temporary HP • Advantage on his next attack roll The Onyx soul consumes remnants of departing life.
Aura of Starvation (10 ft.) Creatures that start their turn within 10 feet of Majora must make a DC 19 Constitution save. Failure: • Take 2d6 necrotic damage • Cannot regain hit points until the start of their next turn They feel an impossible emptiness growing inside them.
Vorrik's Resilience • Legendary Resistance (3/day) • Magic Resistance • Devour Enchantment Whenever Majora succeeds on a saving throw against a spell, he gains temporary HP equal to the spell's level × 5.
Multiattack The Onyx Dragon makes three attacks: one Bite and two Claws, —OR— two Claws and Famished Collapse.
Bite +13 to hit, reach 10 ft. 2d10 + 8 piercing + 2d8 necrotic Consume Essence On hit, the target must make a DC 19 Constitution save. Failure: Majora heals for damage dealt by the necrotic portion of the attack.
Claw +13 to hit, reach 5 ft. 2d6 + 8 slashing Rend the Soul If both claws hit the same target on Majora's turn: Target takes an additional 3d6 necrotic damage and cannot benefit from temporary HP until the start of Majora's next turn.
Famished Collapse (Recharge 4–6) Majora opens the fissures running through his chest and throat. The darkness inside is not empty. It is hungry. Creatures of Majora's choice within 30 feet must make a: DC 20 Constitution Save 12d8 necrotic + 4d8 force (Half on success) Devouring Maw Creatures failing the save cannot regain HP until the end of their next turn. Majora gains temporary HP equal to half the total necrotic damage dealt.
Onyx Breath (Recharge 5–6) Majora exhales a torrent of black crystalline ash and consuming darkness. 90-foot line, 5 ft wide DC 20 Dexterity Save 14d8 necrotic + 4d8 force (Half on success) Consume Magic Creatures that fail lose concentration on any spell they are maintaining. If no concentration effect exists, they instead suffer disadvantage on their next saving throw.
LEGENDARY ACTIONS (3 per round)
Tail Sweep +13 to hit, reach 15 ft. 2d8 + 8 bludgeoning Target must make a DC 18 Strength Save or be knocked prone. (In air: pushed 20 feet away instead.)
Hunger Pulse (Costs 2 Actions) A wave of consuming energy erupts outward. Creatures within 20 feet must make a DC 19 Constitution Save. Failure: 4d6 necrotic + 3d6 force and cannot regain HP until the start of their next turn.
Feast Upon Weakness (Costs 2 Actions) Vorrik senses vulnerability. One creature within 60 feet must make a DC 19 Wisdom Save. Failure: 3d10 psychic damage and Majora gains temporary HP equal to half the damage dealt. The victim briefly feels every hunger they have ever known.
Previous Versions
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6/28/2026 6:46:50 PM
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Coming Soon
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