Tiny Construct, Neutral Good
Armor Class 16 (natural armor)
Hit Points 24 (3d8 + 2)
Speed 15 ft., Fly 60 ft.
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4
Skills Perception +5, Stealth +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Acid, Thunder
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. The Clockwork Iron pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The Clockwork Iron pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The Clockwork Iron pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Flyby. The Pseudodragon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

DC-13

Charges: 4 (recharge after long rest)

d8  Breath Type Effect
1 Fire 15-ft cone. Creatures make a Dex save or take 2d6 fire damage, half on success.
2 Frost 15-ft cone. Dex save. 2d6 cold damage and speed reduced by 10 ft until next turn.
3 Lightning 30-ft line (5 ft wide). Dex save. 2d6 lightning damage.
4 Acid 15-ft cone. Dex save. 2d6 acid damage.
5 Poison Gas 15-ft cone. Con save. 2d6 poison damage and poisoned until end of next turn.
6 Thunder 15-ft cone. Con save. 2d6 thunder damage and pushed 10 ft away.
7 Force 15-ft cone. Dex save. 2d6 force damage.

8

Arcane Malfunction

Roll again. The target takes the new damage type, but damage increases to 3d6.

     
   

  

Reactions

Charges: 4 (recharges after long rest)

Evasive Thrusters. When the Clockwork Iron Pseudodragon is targeted by an attack it can see, it can use its reaction to engage its maneuvering thrusters.

d4 Effect
1 Thruster Misfire. No effect.
2-3 The attack is made with disadvantage.
4 The pseudodragon moves up to 15 feet without provoking opportunity attacks. If it ends this movement outside the attack's range, the attack automatically misses.

 

Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/24/2026 4:34:54 PM
8
0
1
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6/28/2026 8:16:48 PM
9
1
1.1
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6/28/2026 8:26:31 PM
9
1
1.2
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8
1
1.3
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6/28/2026 8:59:39 PM
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1
1.4
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1
1.4
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Habitat: CoastalDesertForestHillMountainUrban

ShantyMan303

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