Keen Senses. The Clockwork Iron pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The Clockwork Iron pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The Clockwork Iron pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Flyby. The Pseudodragon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
DC-13
Charges: 4 (recharge after long rest)
| d8 | Breath Type | Effect |
|---|---|---|
| 1 | Fire | 15-ft cone. Creatures make a Dex save or take 2d6 fire damage, half on success. |
| 2 | Frost | 15-ft cone. Dex save. 2d6 cold damage and speed reduced by 10 ft until next turn. |
| 3 | Lightning | 30-ft line (5 ft wide). Dex save. 2d6 lightning damage. |
| 4 | Acid | 15-ft cone. Dex save. 2d6 acid damage. |
| 5 | Poison Gas | 15-ft cone. Con save. 2d6 poison damage and poisoned until end of next turn. |
| 6 | Thunder | 15-ft cone. Con save. 2d6 thunder damage and pushed 10 ft away. |
| 7 | Force | 15-ft cone. Dex save. 2d6 force damage. |
|
8 |
Arcane Malfunction |
Roll again. The target takes the new damage type, but damage increases to 3d6. |
|
|
Charges: 4 (recharges after long rest)
Evasive Thrusters. When the Clockwork Iron Pseudodragon is targeted by an attack it can see, it can use its reaction to engage its maneuvering thrusters.
| d4 | Effect |
|---|---|
| 1 | Thruster Misfire. No effect. |
| 2-3 | The attack is made with disadvantage. |
| 4 | The pseudodragon moves up to 15 feet without provoking opportunity attacks. If it ends this movement outside the attack's range, the attack automatically misses. |
Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/24/2026 4:34:54 PM
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8
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0
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1
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Coming Soon
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6/28/2026 8:16:48 PM
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9
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1
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1.1
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Coming Soon
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6/28/2026 8:26:31 PM
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9
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1
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1.2
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Coming Soon
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6/28/2026 8:31:13 PM
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8
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1
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1.3
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Coming Soon
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6/28/2026 8:59:39 PM
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8
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1
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1.4
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Coming Soon
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6/28/2026 9:05:09 PM
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8
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1
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1.4
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Coming Soon
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