AC
20
Initiative
+3 (13)
HP
75
(10d10 + 30)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 8 | −1 | +3 |
| CHA | 6 | −2 | +2 |
Resistances
Cold, Fire
Immunities
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Exhaustion, Poisoned
Gear
Shortbow, Shortsword
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Understands Common plus one other language but can’t speak
CR
9 (XP 5,000; PB +4)
Traits
Adamantine Body. Any critical hit against the skeleton becomes a normal hit. Special critical effects other than double damage still apply.
Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The skeleton makes 3 attacks
Rapier. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d8 + 6) Piercing damage.
Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.
Description
An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine — one of the hardest substances in existence.
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