Medium Undead, Lawful Evil
AC 20    Initiative +3 (13)
HP 75 (10d10 + 30)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 17 +3 +3
Mod Save
INT 6 −2 −2
WIS 8 −1 +3
CHA 6 −2 +2
Resistances Cold, Fire
Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Common plus one other language but can’t speak
CR 9 (XP 5,000; PB +4)
Traits

Adamantine Body. Any critical hit against the skeleton becomes a normal hit. Special critical effects other than double damage still apply.

Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The skeleton makes 3 attacks

Rapier. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d8 + 6) Piercing damage.

Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.

Description

An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine — one of the hardest substances in existence.

Habitat: Planar (Shadowfell)UnderdarkUrban

sathanaz

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