Gargantuan Swarm of Gargantuan dragons, Chaotic Evil
Armor Class 30 Natural
Hit Points 5000 (5000d20)
Speed 500 ft.
STR
30 (+10)
DEX
30 (+10)
CON
27 (+8)
INT
20 (+5)
WIS
23 (+6)
CHA
30 (+10)
Skills Intimidation +100
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight, Passive Perception 20
Languages Draconic Abyssal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Abyss Pulse. A black energy wave emits from the dragon's head dealing 2d20 of damage.

Spellcasting. The [Abyssal Black Dragon] is a 20-level spellcaster. Its spellcasting ability is [30] (spell save DC 20, +2d10 to hit with spell attacks). The [Abyssal Black Dragon] has following [Warlock] spells prepared:
Cantrips (at will): [Eldritch Blast], [Chill Touch]
1st level (5 slots): [Witch Bolt], [Armor of Agathys]

Actions

Amaterasu. Black flames appear from anywhere the black dragon wants dealing 1d4 damage every turn its still there (it cannot be put out by normal water).

Bite. Bite: +30 to hit, reach 20 ft. # target. Hit: 1 (3d10 + str) [Piercing] damage.

Black Hole. Black Hole: +30 to hit, range 100/200 ft., All target. Hit: 20 (5d20 + Wis) [All types] damage.

Reactions

Fly. The Abyssal Black Dragon flies up into the air.

Legendary Actions

Genjutsu (Costs 0 Actions). The Abyssal Black Dragon Places you in a genjutsu (Illusion that only you can see and any movements you make inside the genjutsu don't apply outside the genjutsu) for 1 turn (Anything can happen in the genjutsu and if you die in there you won't die outside of there the effects are only visual and mental).

Mythic Actions

Multi-Shadow Clone Jutsu (Costs 1 Actions). The Abyssal Black Dragon Make 1-20 more of itself depending on the roll of 1d20 the clones are physical and only disappear after taking 2d20 + STR damage.

Description

A Dragon from the abyssal wasteland that is 50 times the size of an Ancient Black Dragon.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: Mountain

Ethastum

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