Small Beast, Any Alignment
Armor Class 14 (Natural Armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft., (Slither)
STR
14 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
13 (+1)
CHA
8 (-1)
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous Structure. The Snail can Move through Spaces as Narrow as 1 Inch without Squeezing.

Amphibious. The Snail can Breath in Air and Water.

Heightened Awareness. The Snail cannot Be Surprised.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6+2) Piercing damage.

Reactions

Shell. When a Creature within 10 ft of it Hits the Snail with a Melee Attack the Snail can Choose to Smack the Creature with its Shell, Making a Bite attack using a d4 instead of a d6 for damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: Planar (Shadowfell)

Erikson

Comments

Posts Quoted:
Reply
Clear All Quotes