Armor Class
14
(Natural Armor)
Hit Points
9
(2d6 + 2)
Speed
30 ft., (Slither)
STR
14
(+2)
DEX
17
(+3)
CON
12
(+1)
INT
2
(-4)
WIS
13
(+1)
CHA
8
(-1)
Senses
Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amorphous Structure. The Snail can Move through Spaces as Narrow as 1 Inch without Squeezing.
Amphibious. The Snail can Breath in Air and Water.
Heightened Awareness. The Snail cannot Be Surprised.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 5 (1d6+2) Piercing damage.
Reactions
Shell. When a Creature within 10 ft of it Hits the Snail with a Melee Attack the Snail can Choose to Smack the Creature with its Shell, Making a Bite attack using a d4 instead of a d6 for damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments