Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

At the start of the monster’s turn you must make a WIS Saving Throw, a failed throw will result in them attacking one of their allied monsters.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Driven mad by some unseen force, these bandits have been reduced to a primal state of being. This causes them to be immune to being both charmed and frightened, however this also means that they can turn on their allies at any time. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

whatawhimsy

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