| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 17 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +3 |
| WIS | 16 | +3 | +5 |
| CHA | 12 | +1 | +1 |
Flyby. The Owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d8 + 4) Slashing damage.
Screech. Saving Throw: DC 17 Constitution Saving Throw, Cone from self, 60 ft. (2d8 + 6) Thunder damage. (Halved on a successful attempt.) Deafened Condition applies for 1 minute afterward.
Spellcasting. The Owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
At Will: Detect Evil and Good, Detect Magic
3/Day: Clairvoyance
Diving Peck. The Owl can dive, doubling its speed as it aims for a chosen targets eyes. The target must make a DC 16 Dexterity saving Throw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d12 + 2) Piercing damage.
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