| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 16, each creature in a 15-foot Emanation originating from the mephit. Failure: 14 (4d6) Fire damage. Success: Half damage.
Fire Aura. At the end of each of the mephit's turns, each creature in a 10-foot Emanation originating from the mephit takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Flyby. The mephit doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Fire Form. The mephit can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30- foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Multiattack. The mephit makes two Claw attacks. It can replace one attack with a use of Fire Breath, if it's charged.
Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 9 (3d6) Fire damage.
Fire Breath (Recharge 4-6). Constitution Saving Throw: DC 16, each creature in a 30-foot Cone. Failure: 14 (4d6) Fire damage. Success: Half damage.
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