AC 18 Natural Armour    Initiative +6 (16)
HP 230 (28d8 + 125)
Speed 45 ft.
Mod Save
STR 16 +3 +9
DEX 22 +6 +12
CON 20 +5 +11
Mod Save
INT 18 +4 +10
WIS 18 +4 +10
CHA 14 +2 +8
Skills Deception +12
Vulnerabilities Slashing
Resistances All
Immunities Charmed, Frightened
Senses Passive Perception 20
Languages Common
CR 18 (XP 20,000; PB +6)
Traits

TETH. Fairy Long Legs cannot be affected by spells of 2nd level or Lower unless it choses to be. and has advantage on Saving Throws against Spell Effects.

Fairy Long Legs has 2 Turns in a round, rolling initiative separately for each.

Sticky Rain. All creatures that are not within 5ft of Fairy Long Legs Heal 3(1d4+1) HP at the start of their turn and lose 1 stack of Bleed. if they are at max HP, they gain that amount as Temporary HP instead. creatures healed by this effect lose half their movement speed until the start of their next turn.

Shaded Malice. At the start of its turn Gains Poise equal to the number of creatures with Bleed in the encounter (Max 5).

Flesh Scoop. On Critical Hit, Inflict 2 Bleed

(Effect) BleedA creature with bleed takes (stack)d6 true damage at the start of their turn; then, reduce the count by 1.

(Effect) Poise. A creature with Poise Increases its critical hit range by the amount of Poise. On crit, lose half the stack. At turn end, Lose 1 Stack

(A maximum of 5 Poise can be held at any given time unless stated otherwise)

 

Actions

Multiattack. Fairy Long Legs makes 2 Skim Wounds attacks and 1 Smeared Flesh attack. it may replace Smeared Flesh with Casting Shade only once an encounter.

Skim Wounds. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 17 (2d10 + 6) Acid damage.

Inflict 2 Bleed on hit, if the creature has Bleed, inflict 4 Bleed instead.

Smeared Flesh. Melee Weapon Attack: +8to hit, reach 10 ft., 1 target. Hit: 24 (3d10 + 8) Acid damage.

If the Target has Bleed, Heal (Stack)D6 HP and reduce stack by 1 (Max 10d6).

On Crit, heal by Half the damage dealt.

Casting Shade. Fairy Long Legs choses a creature with BleedThat creature must succeed a DC (12 + Bleed Stack) Dexterity Saving Throw or take 27 (4D8) Bludgeoning Damage and activating their Bleed, taking half Damage on a Success and reducing their Bleed by half.

This Action summons a Giant Clover. this Giant Clover has 60 HP and 15 AC. whilst the clover is alive Fairy Long Legs gains a bonus on To Hit and Damage rolls equal to the Cumulative Bleed present on the field (Max +10) and Deactivates the 'Sticky Rain' Trait.

Reactions

Quickly, before you Spoil. When a creature Fairy Long Legs can see is Healed by a Spell or Ability (not counting Passive Healing such as 'Sticky Rain'), Fairy Long Legs immediately takes its reaction to move half its movement speed towards the creature without provoking opportunity attacks and makes one 'Smeared Flesh' attack against the creature. if the attack crits, deal additional damage equal to half of the healing the creature received.

Description

Fairy-Long-Legs appears as a tall, slim and lanky green humanoid with two sets of small fairy wings on its back. Its legs are exceedingly long, making up more than half of its height. It has a large protruding chin as well as a long pointy pair of ears and nose. It carries a sinister smile on its face. Its body appears to be made of a jelly-like substance and it can be seen inflating its hand during some of its attacks.

The Abnormality also sports a bowler hat and black tie. It carries a giant four-leaf clover in its right hand that acts as an umbrella. Its left arm is drastically longer than its right arm, being even longer than its body. It is seen using this arm to wound its targets, grab their flesh, and feed it into the vertical maw on its chest. Its forearm is sticky with blood.

Vincent_PJM

Comments

Posts Quoted:
Reply
Clear All Quotes