Aversion of Fire. If the corpse takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Lightning Absorption. Whenever the corpse is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The corpse has advantage on saving throws against spells and other magical effects.
Deadman's Switch. When the Corpse is destroyed the barrel of gun powered on its back will explode in a 20ft radius for 8d6 fire damage if a player makes a DC 13 Dex Save they take half damage
Multiattack. The corpse makes two attacks. One slam attack and one ranged crossbow attack
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Crossbow. Ranged Weapon Attack +4 to hit, range 120ft. Hit: 9(2d6+1)
Detonate Barrel. The corpse can use its action to detonate the barrel of gun power on its back causing an explosion 20ft radius for 8d6 fire damage if a player makes a DC 13 Dex Save they take half damage
Description
This monster is the creation of one whom has no honor for the dead. it is a ramshackle assembly of body parts from any number of deceased host and what parts couldn't be found are filled in by metal and machine. it is armored with plates bolted to it skin in a number of places. and finally on its back is a large barrel filled with gunpowder to either be set off at an appropriate time or to detonated after the creature's death