AC
21
Plated Hull
Initiative
+5 (15)
HP
600
(100d20 + 500)
Speed
150 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 20 | +5 | +5 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Immunities
Poison, Psychic; Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses
Passive Perception 15
Languages
None
CR
25 (XP 75,000; PB +8)
Traits
Damage Threshold. The cruiser must take at least 20 damage from a single attack or effect to take damage.
Actions
Multiattack. The cruiser makes 6 cannon attacks. All attacks must be against the same target.
Cannon. Ranged Attack Roll: +8, range 600/2,400 ft. Hit: 44 (8d10) Bludgeoning damage.
Heavy Lightning Cannon (Recharge 5-6). A stroke of lightning forming a line 1000 feet long and 10 feet wide blasts out from the cruiser in a direction it chooses. Each creature in the line must make a DC 20 Dexterity saving throw. A creature takes 24d12 lightning damage on a failed save, or half as much damage on a successful one. The cruiser cannot move on the same turn that it uses this cannon.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/29/2026 6:35:12 PM
|
21
|
1
|
--
|
Coming Soon
|
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