| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +11 |
| DEX | 30 | +10 | +16 |
| CON | 20 | +5 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 24 | +7 | +7 |
| WIS | 24 | +7 | +7 |
| CHA | 20 | +5 | +5 |
lightning adaptation. the creature body itself flows with currents of electricity and is capable to use them as a defense and a attack, their tentacles flow with extremes amounts when threatened.
Amphibious Breathing. Can breathe both underwater and on land.
Multiattack. The ABRATE makes one swing of its tentacle or a Piercing attack and one tail attack
ABRATE piercing tentacles. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 4) piercing damage, and the target must make a DC 24 Constitution saving throw, roll a 1d6 for the type of lightning effect (1- Paralyzing, 2 - Stunning, 3 - Paralyzed, 4 - blinded, 5 - deafening, 6 -) and taking 41 (5d10) lightning damage on a failed save, or half as much damage on a successful one.
ABRATE tentacle swing. melee weapon attack: +10 to hit, reach 15 ft. wide, multiple targets. hit: 13 (3d6 + 3) blunt damage, and the target must make a DC 22 Constitution saving throw, roll a 1d4 for the type of lightning effect (1 - speed movement reduction by half, 2 - blinded, 3 - the ABRATE steals half of the lightning dmg on a successful constitution save it take half of the half and turns it into hit points for itself, 4 - target cant concentrate for 9 seconds ) and taking (4d8) lightning damage on a failed save, or half as much damage on a successful one.
piercing tail. melee weapon attack: +10 to hit reach 10ft. wide, one target. Hit 24 (4d10+4) piercing damage, and the target must make a DC 20 strength saving throw, on fail it is pushed 30 feet backwards.
Intimidation. The ABRATE lets out a loud scratching scream while making itself look larger with its tentacles creatures that can hear the scream must roll a DC 15 wisdom saving throw, however if the creature see's and hears the scream then it must roll a DC 20 wisdom saving throw, Failure gives the creature the intimidated status effect.
Recoil. the ABRATE makes a Dex saving throw DC = to attack roll and uses the ABRATE piercing tentacles. action if rolls higher than the attack roll regardless of whether or not the original attack would have hit.
Lair and Lair Actions
A Gargantuan spiral with usually 8 levels, each layer contain a series of tunnels from which the ABRATE can transport fast and easily surprising possible intruders and allowing it to defend its eggs the deeper the layer the more mature they are, at the very bottom center there is glowing red sack made of its own hardened mucus where the eggs hatch and spend the first year of their existence.
Lair Actions
On initiative count # (losing initiative ties), the ABRATE takes a lair action to cause one of the following effects; the ABRATE can’t use the same effect two rounds in a row:
Tunnel jump. The ABRATE can enter one of its tunnels and completely disappear, it must roll a stealth check and creatures who see the ABRATE reappear must roll perception (contested) on fail they are surprised.
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