Tiny Beast (Human), Any Chaotic Alignment
Armor Class 13 Leather
Hit Points 6 (1d6)
Speed 30 ft., Burrow 10 ft., Swim 15 ft., Climb 25 ft.
STR
3 (-4)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5, WIS +3
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 13
Languages The ferret can understand simple commands in one of the languages its owner is fluent in.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Cursed Creature. This being has been cursed. Losing its original form, it now has been reduced to the body of a ferret while still retaining its mind. Additionally, this curse prevents this being from dying in this form to keep it from weaseling its way out of its punishment. Should this being be reduced to zero hit points, it will be fully resurrected at dawn of the next day.

Keen Hearing, Sight, and Smell. The ferret has an advantage on Wisdom (Perception) checks that rely on hearing, sight, and smell.

Former Training. This ferret is a cursed being that obeys your commands as best as it can in this form. It takes its turn on your initiative. On your turn, you can make a verbal command to the ferret to have it move to the desired position (no action required by you).  You may also command your cursed companion to perform one of its actions (this command is done in tandem with your movement and action). 

Rogue Little Helper. The ferret may assist by attempting to disarm traps and pick locks remotely, or in spaces that only a tiny or smaller creature can fit into. It can also attempt to steal things in the area if commanded to do so The ferret may use its owner's Proficiency Bonus when making these ability checks.

Nimble Escape. The ferret can take the Disengage or Hide action as a Bonus Action on each of its turns.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) slashing damage.

Multiattack. The ferret makes two attacks: one with its bite and one with its claws.

Cant of the Cut-purse.  When the ferret is hidden on its owner's person (i.e. a pouch, pocket, or hood), the owner may order the ferret to attempt a Dexterity (Sleight of Hand) check to steal from an adjacent creature. It can steal a number of things if successful  from the creature (i.e. coins, items, documents)

Reactions

Slippery Little Devil. When a creature successfully grapples the ferret, it makes a Bite attack. If the attack is successful, the ferret is no longer grappled.

Description

This ferret was cursed into this form from an unknown source for a reason that only it knows. It has retained all of its former training in the ways of a thief and has full comprehension of languages that it knew before the curse. Though it lacks the ability to converse normally, that doesn't mean it won't attempt to respond or react as best it can. The actions that the ferret may perform on its turn are limited to its current form, actions, reactions, and the feats of its owner.

Monster Tags: Misc Creature

Habitat: Forest

PathogeneticMalignantCells

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