Keen Hearing. The hound has advantage on Wisdom (Perception) checks that rely on hearing.
Brakul Nose. The hound automatically succeeds on Wisdom (Perception) checks that rely on smell.
Peerless Guide. While traveling for an hour or more, a hound gains the following benefits:
- Its group can’t become lost except by magical means.
- Even when a hound (or those it leads) are engaged in another activity while traveling (such as foraging, navigating, or tracking), the hound remains alert to danger.
- If a hound is traveling alone, it can move stealthily at a normal pace.
- When a group forages with the help of a hound, they find twice as much food as they normally would.
- While tracking other creatures, the hound can convey the exact number, their sizes, how long ago they passed through the area, and knows exactly where these creatures are now (though this it cannot convey on its own).
Beast Sense. A hound is always aware of the presence of other creatures that are within a mile of it, as well as what type these creatures are. It is unable to tell the location or number of any specific creatures however.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Pick up the Trail. The hound can spend 1 minute interacting with an object or piece of clothing belonging to a creature to pick up its scent. Once a scent has been picked up, the hound instantly knows the exact location of that creature, provided it is on the same plane of existence. While a hound is aware of a creature in this way, it always knows which direction the creature is in, whether the creature is moving, and is capable of leading others in the direction of the creature. A Brakul hound can only track a single creature at a time this way, and if attempting to begin tracking a second target, will lose its existing trail.
Description
A Brakul hound is a tracker without peer, and possesses a nose that can find targets from any distance.
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